This unit presents vocabulary related to video game design, development, and gameplay mechanics through a dialogue between two university game developers. The unit covers concepts such as game AI, hitboxes, level editors, and more.
This unit presents vocabulary related to video game design, development, and gameplay mechanics through a dialogue between two university game developers. The unit covers concepts such as game AI, hitboxes, level editors, and more.

Now Studying: Video Games II: Mechanics

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Core Training Activities

Select the best match between unit terms and their definitions.

Listen to short audio clips in English and then spell them correctly.

Identify and spell a vocabulary term correctly given only the definition.

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SCENE: A small studio apartment in downtown Brisbane, Australia. Two final-year students, Alex and Jamie, are sitting on the couch with their laptop computers. Around them the apartment is cluttered with Diet Coke cans, half-finished game sketches and empty pizza boxes.  Alex: So Jamie, I hear you are going back to Sacramento for the holidays. That means we really need to decide the…

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Video game combos are often difficult to remember and complete correctly when needed.
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After analyzing hours of beta gameplay, the devs decided to nerf the BFG rocket launcher by reducing its splash damage by 60%.
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Although most game companies encourage the creation of unofficial mods, the general rule is that you cannot sell them without permission.
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  • Which game idea do you think sounds more interesting—Alex’s fighter-style game or Jamie’s beat ’em up? Why?
  • Alex and Jamie talk about game mechanics and replay value. What do those words mean to you? Can you give examples from games you like?
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