This lesson focuses on the language of video game design through a university classroom lecture. Students become familiar with crucial concepts such as game checkpoints, boss battles, achievements, and more.
Now Studying: Video Games III: Elements
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Core Training Activities
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Multiple Choice Activity
Select the best match between unit terms and their definitions.
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Listening Comprehension Activity
Listen to short audio clips in English and then spell them correctly.
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Spelling and Recognition
Identify and spell a vocabulary term correctly given only the definition.
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Vocabulary Builder Activity
Students will learn the following key terms and phrases:
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Classroom Lecture: Elements of Video Game Design
SCENE: A university classroom in Vancouver, Canada. Students are settling into their seats, and opening up their laptops when the professor walks in. Someone whispers. “No way, that’s the guy who made Iron Pulse.".
Professor Mercer clears his throat and begins:
All right, people, let’s get started.
Welcome…
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Reading Comprehension Quiz
Test your understanding of the reading material with a quick comprehension quiz.
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Speaking Practice Activity
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In Nintendo's Mario franchise the 1up concept is represented by a green and white spotted mushroom.
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1980's Namco classic, Pac-man, was one of the first games to use power-ups, thus allowing the hunted to temporarily become the hunter.
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Well-placed checkpoints add structure to longer video games while reducing player frustration.
... and more sentences to practice.
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Writing Practice Activity
Improve your writing skills with guided essay questions and professional correction.
- Professor Mercer says that “balance is an art form.” What do you think he means by that? Can perfect balance ever exist in a multiplayer game?
- The professor insists that “glory doesn’t expire — it just respawns.” What does this line reveal about his personality and attitude toward his past success?